The Lazy Design Aesthetic Of Misrepresenting Genetic Conditions
“Mutant” implies that a change has occurred to a particular gene, but over the last 20 years, our understanding of human genomics has advanced to the point that we realize most of these “mutations” are naturally occurring variation in the population. But with the issue of “othering” in mind, the use of “mutant” specifically is thorny because there are actual human beings walking around with genetic conditions that inherently “other” them in the eyes of many people. Given these specific features are so widely represented among the “mutants” in Rage 2, I looked into the (relatively sparse) story attached to the game.
Source: www.plentyofhominids.com